People – March 27
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Dr. Giselle Auger of Upper St. Clair, assistant professor of journalism and media arts in Duquesne University’s McAnulty College and Graduate School of Liberal Arts, has been named a Page Legacy Educator by the Arthur W. Page Center and an expert speaker by Enrichment Voyages.
The Page Center of research at Penn State University is dedicated to the study and advancement of ethics in public communication. As a Page Legacy Educator, Auger has been awarded $2,500 to develop a teaching module and instructor’s guide on organizational transparency. The module will be available to the public for free via the center’s website.
Auger’s teaching model will integrate research by Brad Rawlins that explores the characteristics of transparency, including accountability, consistency, provision of substantial information in a timely manner, availability to media and allowing feedback from stakeholders.
“The goal of the module is to help students understand how transparency works,” Auger said.
As an expert speaker for Enrichment Voyages, Auger will be presenting lectures to cruise passengers as part of a shipboard enrichment program this summer.
“The people who travel with Enrichment Voyages want to be enlightened. They want to learn about the history, flora and fauna, and art and culture of their destinations,” Auger explained.
Her series of five lectures will offer passengers insights into literature of destinations including Monaco, Italy and France.
Brian Herrig, a technology education teacher at Canonsburg Middle School in the Canon-McMillan School District, has contributed to the book “Cases on Digital Game-Based Learning: Methods, Models, and Strategies,” published by IGI Global, an international publishing company specializing in high-quality research publications in the fields of computer science and information technology management.
Herrig, who wrote a chapter in the book, is in his ninth year of teaching seventh and eighth grades at the middle school.
“A lot of research supports the use of digital gaming in the classroom,” Herrig said. “We began teaching a digital gaming component in the 2008-2009 school year and it has significantly grown and developed to the point described in this new chapter.
For more information on this book, visit www.igi-global.com.